Amplifier AI Glossary
Here are the key terms used in Amplifier AI. We'll be updating this as new features are added.
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Contents
Churn Prediction % - Active Users
Churn Prediction % - Settled Bets
Favourite Game, Most Played Game and Recent Game
High-Value Multi-Session Clusters
Mid Value Multi Session Players
Glossary
Active Users
The total number of active users who have placed at least one bet in the selected time period. These are users who have placed bets before the selected time period.
Audience History
An audit log of your recently created audiences and get an overview on your total audience reach.
Average Bet
Average bet is defined as turnover generated per round. The formula for this calculation is average bet = turnover/rounds.
Bad Beat
This reason code indicates the percentage of users who were predicted churn due to losing a near win bet. A bad beat is defined as a lost single bet with odds lower than 1.25 or a lost accumulator that has more than 3 selections with only one losing selection.
Bets/ Stake/ Wager
Daily Bets: median daily player stake on a game
Total Bets: sum of stakes
Bet Builder
A feature that allows a customer to create custom bets. This is an attribute that can be selected to create custom audiences on dynamic audience product.
Bet Type
An attribute that helps you select customers who have placed a certain bet type. Examples include Single, Double, Accumulator, Lucky 15 and Yankee.
Big Wins Multiplier
Spot players with high-value wins to power VIP campaigns, reward loyalty and deepen engagement.
Bet Type Range
Similar to bet type but this attribute allows users to select a range, from Single (SGL) to Accumulator 25 (ACCA-25).
Bonus Bet Value
Target players whose recommended bonus values fall within a specified range, based on Amplifier AI’s bonus recommendation system.
Bonus Spins
Bonus spins are assigned to players to encourage more spins. It is the same as Promotional Free spins.
Bonus Turnover
The turnover per player is calculated based on their usage of bonus spins. This will not be considered as a part of real money turnover.
Churn Predictions
This reason code indicates the total number of churn predictions that were sent to the operator via the API in the selected time period.
Churn Prediction % - Active Users
This indicates the percentage of users who were at risk of churning in comparison to all the users who have placed bets in the selected time frame.
Churn Prediction % - Settled Bets
This indicates the percentage of users at risk of churning from the total number of users who had a settled bet and no active bets.
Clusters
Future Anthem splits players into groups using behavioural clustering (unsupervised learning models). Player behaviour is assessed across a variety of attributes including daily game sessions, total spins, total stakes, bonus stakes, and session length.
Anthem uses this method to cluster players by game, by day, to provide a consistent framework, and to compare games.
Competition
Specific league, tournament, or championship filter within selected sports such as English Premier League and Wimbledon Singles to pick out customers who have bet on specific competitions.
Customer Profitability
it is a filter for players based on the net profit they’ve generated for your business within a selected time range, available in Dynamic Audience product.
Consecutive Losses
This reason code indicates the percentage of users who have three or more consecutive losses.
Daily Active Players (DAP)
Daily distinct player count
Engagement Drop
An attribute to Identify players showing a significant decline in engagement score to drive targeted re-engagement campaigns.
Engagement Score
Target players based on their engagement score, which is powered by Amplifier AI. Use this attribute to re-engage low activity players or to connect with highly engaged players for better campaign performance and relevance.
Event ID
A specific event identifier to target customers who have placed bets on particular matches, games, or races. This unique identifier allows operators to hone in on customers with activity on specific sporting events for precise audience targeting and marketing campaigns.
Favourite Game, Most Played Game, Most Recent Game
Target players based on their favourite, most played or most recent game to deliver highly personalised promotions and content.
GGR
Gross Gaming Revenue
Formula: Total Stakes – Total Payouts
High-Value Clusters
High-Value players do not usually play as many spins as High-Value Multi Session clusters, however, they place bets of similar average size. They contribute the most to total GGR and NGR due to their sheer player volume, and usually have second highest RTP
High-Value Multi-Session Clusters
High-Value Multi Session players tend to have the highest number of rounds, sessions, highest bet value, and highest RTP. They are termed multi-session for playing multiple sessions of the same game per day
Hit Rate
Formula: (spins with payout > 0)/ total spins
Key Performance Indicator
A quantifiable measure of performance over time for a specific objective. For example, revenue.
Low-Value Players
Low-value players have the lowest contribution to all the metrics compared to other clusters
Market ID
Enter the specific Market identifier to target customers who have placed bets on particular betting markets within events (e.g., Match Winner, Over/Under Goals, First Goalscorer). This identifier enables operators to segment audiences based on customers' preferred betting market types and risk profiles.
Mid-Value Multi-Session Players
Mid Value Multi-session players play fewer rounds than High-Value clusters, place smaller daily bets, have smaller session lengths and less RTP than the High-Value clusters and play multiple sessions of one or more games.
Mid-Value Players
Mid-Value players play even fewer rounds than Mid-Value Multi-Session players, place smaller bets, or have similar session lengths but usually play one session for the respective game.
Monthly Active Players (MAP)
Monthly distinct player count
Month Till Date (MTD)
Month Till Date (MTD) stands for values on the latest day of the current month. For example, a column for GGR Month Till Date will show the GGR values accumulated until the current day of the month.
Most Player Increases
This visualisation in Optimise lists top 5 operators in terms of increase in daily average players on a week on week basis, for the last 7 days.
Negative Experience
This option will help you target customers who are identified through the Real-time Churn Prediction Engine based on the following reason codes:-
- Bad Beat for Single and Accumulator bets
- Consecutive Losses
NGR
Net Gaming Revenue
Formula: GGR – Promotional Free Spins Payouts
New Active Users
Total number of new users who placed their first bet in the selected time period
New/Retained Player
New Players: players within their 10 days of tenure (current date – registration date)
Retained Players: all the rest
New Registered Users
Total number of users who have registered in the time period. These are users with newly created accounts who did not place any bets in the selected time period.
Operator Opportunity
This page in Optimise allows studios to see the total bets placed for each game, for each operator. Values are only shown for games that have been released.
Other (reason code)
The percentage of users for which churn was predicted and no clear reason code could be identified for churn.
Players
There are many different classifications of players, the is usually unique players as opposed to daily average players.
Related terms: Turnover per player & Rounds per player
Player Retention Rate
Retention rates are derived from a weekly cohort analysis. The analysis considers the return of players on the same game, from the first time the player plays a game.
Standard retention KPIs shown in the report are:
- W1 retention: average retention rate 1 week across all cohorts
- W4 retention: average retention rate 4 weeks across all cohorts
- W8 retention: average retention rate 8 weeks across all cohorts
Player State
This attribute categorises players into actionable states; Lapsed, Dormant and Churned, based on their individual inactivity patterns. There is no fixed time period for each state. Instead, an inactivity threshold is calculated uniquely for each player based on their historical betting frequency.
Promotional Free Spins
Total promotional free spins stakes
Real Money Bets
Total Bets placed without considering bonus bets.
Real Spins
Total spins without counting bonus spins.
Real Stakes
Stakes placed without bonus stakes.
Reason Code
Every churn prediction provides a contextual reason code to enable marketing teams to build tailored player messages, they include:
- Reduction in spend
- Reduction in frequency
- Reduction in activity
- Significant loss
- Bad beat
- Consecutive losses
- Other
Reduction in Activity
This reason code indicates the percentage of users who were predicted churn due to a reduction in their betting activity. This reason code is triggered when the number of bets in the last 7 days is lower than the number of bets in the 7 days prior to that (day 7 - day 14)
Reduction in Frequency
This reason code indicates the percentage of users who were predicted churn due to a reduction in their betting frequency. The reason code is triggered when the number of active days (days bet placed) in the last 7 days is less than the number of active days in the 7 days prior to that (day 7 - day 4)
Reduction in Spend
This reason code indicates the percentage of users who were predicted churn due to a reduction in their spending. Their total stakes in the last 24 hours were less than their average daily stake.
Rounds
Daily Rounds: median daily player spins on a game
Total Rounds: total number of spins
Rounds per Player
Average number of rounds per player
RTP
Return to Player (actual)
Formula: Total Payouts /Total Stakes
Selection ID
Enter the specific ID’s to hone in on customers who have placed bets on specific events, markets and/or selections
Session
Game-session, i.e. if a player plays three different games consecutively we classify them as three different sessions. For the purpose of reporting, the sessions end after 30 minutes of inactivity.
Daily sessions: median daily player sessions on a game
Session Length
Median player session length
Session per Player
Average number of sessions per player.
Share of Turnover
The share of turnover is the percentage turnover for the release (based on selections made) against total turnover across all releases.
Significant Loss
This reason code indicates the percentage of users who were predicted churn due to a significant loss. A significant loss churn prediction is triggered when the amount lost by the user in his last bet is 50% or higher compared to the maximum of the 5 previous losses.
Spin Banding
In Optimise, we observe certain KPIs by their volume within specified ranges of spins, or bands of spins. For example, total spins can be arranged into the following bands: <5. 5-20. 20-50. Spin banding allows us to observe how much stakes were placed for these bands for each game.
Sport
In Dynamic Audiences, you can create audiences of customers based on specific sports. Examples in the pre-selected drop-down include Football, Horse Racing and Tennis.
Same Period Last Month (SPLM)
Same period last month. For example, the GGR SPLM column will show GGR values on the same day of the month, but last month.
Stake Banding
In Optimise, we observe certain KPIs by their volume within specified ranges of stakes, or bands of stakes. For example, total stakes can be arranged into the following bands: < £5, £5-20, £20-50. Stake banding allows us to observe KPIs, such as the volume of players who placed bets, within these ranges.
Tourists
Tourists contribute the least in terms of NGR and GGR, playing on average one session, placing the smallest daily bets, and tending to have the lowest RTP. But tend to be slightly higher than Low-Value players.
Turnover per player
This is calculated using ‘daily average players’. At present this value is a median.
Users with Settled Bets
The total number of users who had at least one bet settled in the selected time period and had no active bets after the bet settlement.
Volume
Player distinct count
Win Rate
Formula: (spins with payout > stake)/ total spins
Winners
Customers who have had at least one winning bet within a specified time-period.